Thursday, July 15, 2010

Analog and Digital

In my work I am always going back and forth between analog and digital techniques. For the bike and run surface pieces it was relatively easy to generate a digital polygon mesh surface. Translating that surface into materials in the real world is proving to be more time consuming and complicated. These are images from my sketchbook where I am documenting angles between each triangle and the lengths of each side from the virtual model in Rhino.

Side lengths:


Angles between surfaces:

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